In other words, this is fine.
“This is great,” Doronichev continued. “This is what this all about, right? It’s not just about some marginal improvements, it’s not about a specific feature. It’s about a big, bold statement of where we are going. We’re going there very, very confidently. So judging by the velocity so far, if anything, I’m more confident in our ability to deliver and over-deliver.”
Before launch, Google outlined a litany of features that still haven’t made their way to Stadia: family sharing, iOS support, hardware-free subscription options, social features, a consistent lineup of new games, and in browsers, 4K mode, Google Assistant functionality and wireless play with the Stadia controller. Same goes for mobile devices with that last one. Since launch, Google has expanded Stadia to all Chromecast Ultras (it was locked to Stadia-specific devices for a while), added achievements and dropped its first multiplayer feature, Stream Connect, into Ghost Recon Breakpoint. And, just this week, Google expanded Stadia to 18 new Android devices, meaning the service isn’t exclusive to Pixel phones any longer.
Meanwhile, Stadia’s competitors, Microsoft xCloud and NVIDIA’s GeForce Now, support a broad swath of Android devices. GeForce Now runs on any Android device with at least 2GB of RAM and running Lollipop or higher, while xCloud works on Android phones with Bluetooth 4.0 and powered by Marshmallow or higher. Early reviews of these services are positive, even though xCloud is still in preview and GeForce Now has been live for less than a month (after seven years of beta testing, of course).
It feels like there’s an asterisk after every bold claim Google makes about Stadia.
One reason GeForce Now and xCloud are reviewing well is their presentation — NVIDIA and Microsoft are transparent about what the services can actually do. GeForce Now, for instance, is capped at 1080p and 60 FPS, while xCloud maxes out at 720p, since it’s limited to mobile devices for now. Google, on the other hand, is leading with the message that Stadia can hit 4K and 60FPS, but this comes with a handful of caveats. Stadia’s 4K capability is limited to TVs only, and the games that Google made the most noise about — namely Red Dead Redemption 2 and Destiny 2 — don’t actually play in 4K. Google didn’t make this distinction clear; players and critics had to figure out which titles actually supported 4K on their own.
Google also promised to add 120 games to the service in 2020, though it hasn’t shared specific titles and has said it’s “up to the publishers” to announce their Stadia fare. Players are left wondering whether their favorite franchises will launch on the platform, and when Google has revealed new Stadia titles, the list is consistentlyunderwhelming.
It feels like there’s an asterisk after every bold claim Google makes about Stadia, adding invisible barriers to a system that’s supposed to be borderless. Seriously — there are literal asterisks in every line on the Google Stadia homepage, and half the site is just footnotes.